A part-time 3D engine
3D-Inferno was once the name of my 3d engine efforts. This was a hobby project and not as ambitious as others.
The intention behind all this was to get a better understanding of the theorie I've read.
Don't expect too much, as I've started
to work and spare time is scarce.
Anyway, the features so far include:
- Loading of Wavefront .obj files (even if multiple objects in one file present)
- OpenGL rendering of untextured objects
- MS Direct Input v.8.0 for input processing
As you can see, it barely is a 3D engine. The source is available but I think you can find more
suitable examples on the 3D links site.
Something missing? Mail to
WoW Importer for Max
|The World of Warcraft tool for 3D Studio has been updated. It now converts model files from WoW Client version 2.x (upto 2.7) and displays correct animations for multi mesh models. The script can be found here....|
|If you ever wanted some more details on the nebula2 nGUI System you can find it in the nGUI System article.|
Mangalore entity ID's
|If you need information about the mangalore entity ID usage have a look here..|
|Added a new section about the mangalore game framework from radonlabs. The section contains some articles about my experience with mangalore. Read more here:|
|Finally some free models for the Radonlabs SDK. You can download them here. ||