Nebula2 3DS Max Expose
@section NMaxHowtoExposeOverview OverviewNebula2 3DS Max Expose plugin exposes Nebula2 script commands to maxscript. So it enables to use and call Nebula2 script commands within maxscript.
It makes you can use all Nebula script commands with maxscript. For example use of this package, you can construct entity editing tool just adding custom attribute which is the feature of 3DSMax and writing some UI. All this can be easily done only with maxscript.
One good thing of this approach is that all custom data can be saved into 3DSMax file(.max) and can be loaded for later use of editing and can be exported to script file by Nebula's script server and serialization mechanism.
So artist can make game assets and edit it's attributes within 3DSMax. All this assets are ready to use for game after it is exported to the form of script file.
@section NMaxHowtoExposeUsages Usages
See Nebula2 3DS Max Expose Commands Reference for supported commands.
@section NMaxHowtoExposeExamples Examples
- Nebula2 Named Object Hierarchy Viewer - An example demonstrates how to create a Named Object Hierarchy(aka NOH) viewer showing the nebula object hierarchy with a MaxScript and a TreeView ActiveX Control.
- Using Nebula 3DSMax Expose System with nOpenDE - An example demonstrates how to use Nebula Expose system with nOpenDE, Nebula Open Dynamics Engine.