Howto
Please refer to the following pages for the documentation of the toolkit plugin. Each section of the document shows you the usage of the toolkit and details to the work you need for making game assets of Nebula.
- Quick Start
- Static Scenes How to
- Setting Global Options
- Using Material Editor
- Working Nebula Matrial with MaxScript
- Specifying Per Mesh Options
- Characters How to
- Hierarchy Nodes Howto
- Shadows Howto
- Animations How to
- LOD(Level Of Detail) How to
- Exporting How to
- Importing How to
- Max Script Extension
- Nebula2 3DS Max Expose
- Auto Script Generator
- Using Terrain Tools
- INI Settings for the Plugin