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Installation

Once the Nebula2 Toolkit for 3DS Max was built, you can get the 3DS Max plugin, nmaxtoolbox.dlu file.

The following image shows the 3dsmax installed directory.

install01.png
  • 1) copy nmaxtoolbox.dlu to the $3dsmax/plugins directory. copy nmaximport.dli to the same directory, if you need Nebula 3DS max importer.
  • 2) copy the directory scripts and all files under the directory to the $3dsmax/scripts directory.
    • You can find scripts directory under the directory, maxscript/nmaxtoolbox/scripts.
  • 3) copy plugcfg directory and all files under the directory to $3dsmax/plugcfg directory.
    • You can find plugcfg directory under the directory, maxscript/nmaxtoolbox/plugcfg.
  • 4) Build nmaxtoolbox.chm for the artist's document. See nmax/doc/artistdoc/doxycfg directory. You can build the doc with typing '>doxygen toolkitdocs' in commandline. This will generate bunch of html files under nmax/doc/artistdoc/doxydoc/toolkit/html. Compiled it using 'HTML Help Workshop'. It will generate nmaxtoolbox.chm and then copy it to $3dsmax/scripts directory to be available it within 3DSMax.

After all files are copied, run 3DS Max.

install02.png
Now you can see the new menu Nebula2. Select Directory Setting... menu item in the menu.

Specify your nebula2 installation directory to the home assign editbox and other settings if it is necessary. For more information on path assigns, see Nebula2 Path Assigns.

You also should specify correct directory for Binary path to make the plugin work correctly when it preveiwes or exports. It is needed to run nviewer.exe when the plugin finsished to export.

The reason above that is the plugin try to find nviewer.exe depends on its build type.(cause $win32 is for release mode and $win32 is for debug mode) But if both of the directories contain nviewer.exe, it will work without any problems.

That's all. All tasks for installation was done and ready to go.