Nebula2 Toolkit For 3DS Max
Overview
Welcome to the Nebula2 Toolkit for 3DS Max.
The Nebula2 Toolkit for 3DS Max (aka nmaxtoolbox) provides a complete working environment for modelers and animators who need to create graphical content in 3DS Max for the Open Source real-time 3D engine The Nebula Device 2. Also it provides toolset for programmers who want to construct their art tools within 3DS Max.
This manual gives you the information on how to construct contents using Nebula2 Toolkit for 3DS Max with 3DS Max.
System Requirements
- Windows 2000 or Windows XP
- The DirectX9 runtime
- Discreet 3DS Max6 or 3DS Max7.X (3DS Max7.x is highly recommended)
- A DX9 graphics cards which supports DX shader model 2.0 is recommended.
- MS Excel 2003 or XP required to edit XML files for some configuration tables. (optional)
Installation
For the information on installation of the Nebula Toolkit for 3DS Max, see Installation.
Usages
The toolkit provides various features to allow artists to produce great contents and save their work time. Even the toolkit provides not only faculties to export models and animations but also useful features to use 3DSMax for game entity editor or whatever you want to extend.
For the information on the toolkit features and supported 3DS Max features, see Features.
This manual provides information and guide to use the toolkit. For the information on how to use the toolkit, see Howto.
Samples
To help and illustrate features of the toolkit, samples are provied. For the information on the samples, see Samples.
FAQ
For the information on the frequently askings and questions, see FAQ.
Additional Notes
This manual mainly provides useful information for artists who create art contents for The Nebula Devices 2. If you need technical document for the toolkit, see the 3DSMax Toolkit pages of Asset Toolchain section in Nebula2 document.
Credits
These are the people who have contributed to Nebula2 Toolkit for 3DS Max.
Kim, Hyoun Woo
- principal author.Ben Wooller
- nmaxfloatanimator and nmaxuvanimator.Bruce Mitchener
- syntax coloring of the export log dialog.
Johannes Kellner
andDmitriy Peter
for their previous efforts on the IGame libarary based 3DS Max exports. That gave many helps on this toolkit.