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Setting Global Options

The Nebula2 3DS Max Toolkit provides its own utility panel of 3DS Max which is used for setting various options needed for export task. The description for each of the options are shown on the following.

Note:
All global options in the utility panel are saved to the 'nmaxtoolbox.ini' in the '$3dsmax/plugcfg' directory when 3DS Max exit with the exception of the vertex options.
Select utility panel of 3DS Max then click 'More...' button. Nebula2 will be shown on Utilities dialog as following images.

Select Nebula2 and click 'Ok' button.

globaloptions01.png
Now Nebula Export Options will be shown on the utility panel.

@section NMaxGlobalOptionsExport Export Options

@subsection NMaxExportOptionsMesh Mesh Export Options

goptions_mesh.png
  • Vertex options
    • Normal - export vertex normal
    • Color - export vertex color
    • Uv - export texture uvs
    • Tangent - export tangent
  • Scale Geometry By - scaling geometry with the given value
  • Skin
    • Max Joint Palette - specifies maximum joint palette size
    • Weight Trash hold - specifies vertex weight trash hold
  • Save As - determines exported file format for .n3d2 for ASCII file or .nvx2 for binary file

@subsection NMaxExportOptionsAnim Animation Export Options

goptions_anim.png
  • Save As - determines exported file format for .nanim2 for ASCII file or .nax2 for binary file
  • Sample Rate - specifies sampling rate
  • Add Joint Names - export joint's names

@subsection NMaxExportOptionsEtc Miscellaneous Options

goptions_etc.png
  • Export Hidden Nodes - export hidden nodes
  • Select Script Server - select persistent server which used for exporting. Tcl, Python and Lua servers are available by default. If you want to use the Ruby server, add the nRuby server target to the nmaxtoolbox build file (nmaxtoolbox.bld) and then rebuild the toolkit plugin.