Main Page Contents

FAQ

This section of the document provides FAQ(Frequently Asked Questions) on the toolkit.

General

Q: Can I use 3DS Max5.1 with the toolkit?
A: No. Currently 3DS Max 6 and its higher versions are only available. But use 3DS Max 7 if it can be possible. 3DS Max 7 has new features produces normal and height maps and other features makes it more easy to produce game specific contents. This toolkit mainly developed on 3DS Max 7. See the System Requirements for requested requirements.

Q: When 3DS Max starts it fails with a message box which tells initialization of the plugin was failed. How do I solve it?
A: Make it sure that you copied all necessary files not only nmaxtoolbox.dlu but also all other files to $3dsmax/scripts directory. See Installation page for more details about the installation.

Material

Q: 3DS Max 7 supports DirectX 9 FX files. Why the toolkit does not support this feature?
A: Semantics and annotations which used for 3DS Max DX9 shader material are quiet different to Nebula's and it is hard to make Nebula's to be compatible to 3DS Max. But you can easily edit and adjust parameters with supported Nebula custom material editor and preview the changes. Also this approach makes the plugin more easy to write and maintain.

See Using Material Editor section for more information on Nebula custom material editor and supported features.

Export

Q: Where can I find the exported files?
A: You can find the exported files in the export directory. For more details, see NMaxHowtoExportWhereFiles section.

Q: The exported model is shown on with all black in the previewer even though the shape of the mesh and its animation seems to work fine. What's the wrong with it?
A: One of the possible case of this problem is that no light was set to the scene at all for the previewer. Check the light is correctly specified. The default light object '/usr/scene/stdlight' should be shown on the console if you use the nviewer for the preview.