Shadows Howto
@section NMaxHowtoShadowsOverview Shadows OverviewThe Nebula2 3DSMax Toolkit allows you to easily create shadow for your models. The next section follows the steps show you the basics of working with shadow in Nebula.

Shadow applied on the model. The model borrowed from Doom3 (c) Id software
@section NMaxHowtoShadowsStepByStep Shadows Step By Step
@subsection NMaxHowtoShadowsStep1 Step 1: Create a Shadow Model
- Duplicate Original model. This will be used for shadow model.
- Hide the original model.
- Simplify the duplicated model if it is necessary.
- clean and close duplicates:
- do not combine or merge the single parts, because if you do so it will be impossible to copy the skin weights later
- reduce the vertices from the duplicates must exist:
- silhouette information (corners, borders, for example long nose, ears, or better everything which gives an object's silhouette its character).
- surface details (for example vertices which exist for texture propose...)
- everything which has no special influence to the silhouette of the object attention
- shadowmodel and original model must have the same size, elsewhere artefacts will be created whether
- UV's, texture mapping, material, nebula shader etc.
- clean and close duplicates:
- Select the shadow model and click Nebula2/Mesh Options menu item.
- This will bring the mesh option rollout on the modify panel.
- Select shadow for the mesh type on the mesh options rollout.
@subsection NMaxHowtoShadowsStep3 Step 3: Finish ...