Exporting How to
@section NMaxHowtoExportOverview OverviewThis section of the manual provides the information on the exporting features of toolkit.
- NMaxHowtoExportHowto
- NMaxHowtoExportBatchExport
- NMaxHowtoExportWhereFiles
- By default, Hidden nodes are not exported.
- A hidden node can be exported with checking the option of the global options in 3DS Max Utility panel. See NMaxExportOptionsEtc for more details.
The Nebula 3DSMax Toolkit Batch Export allows you to batch export a bunch of .max 3DSMax files at one time. You can export all the max files under a specifed directory with one click. This feature is very helpful to savinig amount of time for exporting on the large project which has many game assert.
@subsection NMaxHowtoExportBatchExportHowto Batch Export How to
First, select 'Batch Export' menu item on the Nebula2 menu.

Batch Export menu item on Nebula2 menu

Batch Export dialog

Folder Selection dialog
Click 'Export' button to export all files.

Batch Export dialog with files to batch export
@section NMaxHowtoExportWhereFiles Where Are My Files?
The toolkit uses the Current Project Directory to locate their files.
You can switch to a different project directory using 'Nebula2' menu in the 3DS Max.
- in 3DS Max: select the Nebula2 > Directory Settings... menu item and enter a new Project Directory.
The export directory contains the exported graphics data in Nebula2 format. The contents of this directory is only important to programmers who want to load Nebula2 graphics objects into their applications.
- export
- gfxlib exported Nebula2 .n2 files in category subdirectories
- examples this is a category called examples
- eagle.n2 the Nebula2 version of exported eagle sample
- tiger.n2 etc...
- examples this is a category called examples
- meshes exported mesh resource files loaded by the .n2 object files
- anims exported animation resource files loaded by the .n2 object files
- textures textures
- gfxlib exported Nebula2 .n2 files in category subdirectories