Specifying Per Mesh Options
The Nebula2 3DSMax Toolkit provides per-mesh options which let you handle the mesh to fit it for your own purpose.Be sure that the model which you want to apply the mesh option is selected before you click the Mesh Options menu item on the Nebula2 menu.

Mesh Option menu item on Nebula2 menu
The applied mesh options can be found on the modify panel.

Mesh Option rollout on the modify panel
- Mesh Types
- Normal - normal mesh type which is default option
- Swing - indicate that the mesh is
swing shapenode
. - Shadow - indicate that the mesh is
shadow
model. - Collision - indicate that the mesh will be used for
collision
mesh.
- Vertex Options
- Normal - the exported mesh will contain vertex normal.
- Color - the exported mesh will contain vertex color.
- Uvs - the exported mesh will contain uvs for its texturing.
- Tangent - generate tangent per vertex for per pixel lighting