Quick Start
@section NMaxHowtoQuickStartOverview OverviewThis section of the document provides quick step by step walkthrough which allows you to know how to export and preview your model within 3DS Max.
You should have installed the plugin and necessary max script files to its locations before you go further. See Installation for the information of the installation of the toolkit.
@section NMaxHowtoQuickStartStepByStep Step By Step
First, you need to load a model to export and see what the toolkit plugin does.

Loaded model into 3DSMax
You also might want to change some settings of the mesh or script type and so on. See Specifying Per Mesh Options section for the details on per-mesh options and Setting Global Options section for the details on some global options something like mesh and animation settings or exported script file type and so on.
Select Nebula2 > Export menu item. It will bring the export dialog on you. Type the apporiate name which will be used for exported model and click Ok button. The toolkit plugin will start the exporting task. (see Exporting How to section for the details of the exporting task)
- Note:
- You can also use File > Export menu item which is the standard way for doing this.

Exportred model
At the end of the task, the toolkit plugin launches specified viewer to show you the exported model how that is shown on the Nebula engine. (defaultly nviewer.exe is used for the viewer)
The following image show the exported model on the nviewer
which applied per-pixel lighting and bump mapping. (It is only available on the hardware which supports these features)

Exported model shown on nviewer