Features
Overview
The Nebula2 Toolkit for 3DS Max allows you to:
- Preview and export any of the followings from 3DS Max:
- static scenes
- hierarchically animated scenes
- smooth-skinned, animated characters
- shadow geometry for stencil buffer shadows
- A custom Material Editor lets you control the shader attributes of your DX9 HLSL shader library.
- automatic scene optimization on the exported geometry for the most optimal format to render it in Nebula2.
- automatic tangent generation creates per-vertex-tangents needed for per-pixel-lighting.
- Terrain tools for nCLodTerrain contributed module
- access and calls all Nebula2 objects through nMaxExpose 3DS Max function publishing system. You can build your own tools within 3DS Max or extend existing toolkit with this. See Nebula2 3DS Max Expose section for more details.
- automatically generates custom attributes and UI code of max scripts for the given Nebula2 object. See Auto Script Generator section for more details.
- importer. It is provided by seperated plugin to import Nebula mesh file into 3DS Max. (
.n3d2
,.nvx2
,.n3d
,.nvx
and.obj
are supported)
Supported 3DS Max Features
Geometry
- triangle based geometry
- vertex normal
- smooth group
- vertex color
- vertex weights
- vertex tangent which is automatically generated if it is necessary
- face normal
- XForm
Animations
- Position controller
- Rotation controller
- Scale controller
- Float controller
- Color controller
- Note Track for exporting character
Character Studio
- Rigid and rigid blended vertices
Skin
- Skin modifier
- Any geometry object can be used for bone
Cameras
- 3DS Max scene default camera
- Clipping planes
Lights
- Ambient Light
- Omni Light
- Spot Light
- 3DS Max scene default light
Materials
- Multi/Sub materials
- Ambient material and its animation
- Diffuse material and its animation
- Specular material and its animation
- Texture uv animation
Scene Hierarchy
- Grouped objects
- Linked objects