package com.l2client.animsystem.jme.input;


/**
 * Input variables available for acting
 *
 */
public enum AttackVector {
		None,
		High_LeftRight,
		High_RightLeft,
		High_Front,
		Mid_LeftRight,
		Mid_RightLeft,
		Mid_Front,
		Low_LeftRight,
		Low_RightLeft,
		Low_Front;
	}