This is a MDL model interpolator for nebula

just run the demo in bin/win32 (_nmd2_demo.bat) and read after step 7: OR
integrate the nebula md2 interpolator into your project and follow these steps:

1.

Copy the code/* files into their corresponding directories. (should all start with nmd2*) They will not overwrite anything.

2.

Add the lines found in _nnebula.pak into nnebula.pak in your code/src directory. I pasted them for example right after the nmeshipol entry.

3.

run update.tcl to update your project files.

4. 

compile your source.

5.

Add the files in data/tekdemos/meshes/* and bmp to your directories.

6.

Copy md2anim.tcl to your data/tekdemos directory

7.
Follow instructions in _tekdemos.tcl to add the buttons to be able to start it.

have fun:

pressing ctrl down will trigger jump animation
ctrl up will switch back to idle
space will let the demon run

A better documentation and example will follow as soon as I refreshed the cvs and compiled this in the newest release. 
Also note: to be able to see the textures in direct X you must disable lighting in opengl you need lighting. Also preload and such stuff is not present yet. This is an pre release.

Tom