Jme
 
Diverse Jme Mangalore Nebula Project1 Project2 Tabletop

JME


Somehow I fell in love with java. And one of the nice things with java is the jmonkeyengine. A very nice 3d engine with features most other 3d engine do not even provide. And the benefit, it's java.
I don't want to convince anybody of java. My reasons for switching from the Nebuladevice and c++ were:
  • The development environment (Visual Studio) lacked many features I am used to in Eclipse, (which now they have, but still are light years behind in the vision)
  • The speed you can reach your goal is much faster in java than c++ (ok, now they have c#, but well..)
  • There is way more open source commitment around java than c++/ms
  • I am using java at work, so... hmm I am a bit biased towards java I would guess,.. but no, I used c++ a long time in parallel, it just was no benefit regarding time and effectiveness compared to java

So what's here for you?

NavMesh demo with source


screenshot of a navigation mesh displaying a start and a goal and the red path dots from start to end. I ported Greg Snooks navigation mesh algorithm from the Game Programming Gems book I to java and jme. It is quite a copy'n paste job, with just writing up the example. You can grab the source right here (ca. 32 KB) or try the java webstart Navigation demo (ca. 2.3 MB) (Java 1.5+ required)

Jme based client for the free L2J server


screenshot of a character logged in into l2jserver in the elf starting area, though all entities
 are rendered as trolls This is a Jmonkeyengine based client for the original free available java Lineage 2 Server. This is work in progress though. The source for the client is also available in case you would like to replace stuff like renderer or just want to have a look how a l2j client might work. The graphics are ugly as hell, be warned, as this is only a techdemo to show off, what is possible at all with java.



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2009-06-01
WoW Importer for Max
The World of Warcraft tool for 3D Studio has been updated. It now converts model files from WoW Client version 2.x (upto 2.7) and displays correct animations for multi mesh models. The script can be found here....
2007-03-07
nGUI explained
If you ever wanted some more details on the nebula2 nGUI System you can find it in the nGUI System article.
2006-10-17
Mangalore entity ID's
If you need information about the mangalore entity ID usage have a look here..
2006-08-06
Mangalore Articles
Added a new section about the mangalore game framework from radonlabs. The section contains some articles about my experience with mangalore. Read more here:
2006-03-10
Free models
Finally some free models for the Radonlabs SDK. You can download them here.