The Nebula Device
The Nebula Device is a top quality 3D engine and it's free. The creators of
the Nebula engine, Radonlabs have developped
their last game Nomads with this engine. Meanwhile some smaller games using nebula 2 were published. Nebula 1 features OpenGL and DirectX support, scripting interfaces, Linux/Windows support and a very modular design. The Nebula 1 part is available for download but no longer supported by radonlabs or the community. Nebula 2 is a more shader centric and stripped down design of Nebula 1, faster, more modular and absolutely great examples to look at.
Of course it is much easier to go directly to the
download section, where you can
find all these nebula files and some more in one place.
The last thing I have to offer are some articles of diverse nature (tutorials, general questions answered, etc.).
These are the things I have currently been working on for nebula. I have also done
some translations of existing passages of german documentation into english. By doing this
I hope to get a better insight of the working behind the secenes.
Another thing I'll try to do is a little screen saver based on TND (as ist is
called by some developers). It will be a little flight with a spaceship through
asteroids. The ship will fly by itself through the debris, avoiding asteroids
as they approach. Equiped with two laser-cannons it'll blast all asteroids coming
to close into pieces (one big asteroid will crumbel into smaller asteroids).
During its flight it can collect power up's for shields and lasercannon.
Anytime the screensaver is running you can take over the ship and fly by yourself
by pressing a special key.
That's the idea.... What was finished so far is the design document. Implementation and modelling has started with ruby as the sripting solution. The implementation is a little bit behind as it is no top priority.
Something missing? Mail to
WoW Importer for Max
|The World of Warcraft tool for 3D Studio has been updated. It now converts model files from WoW Client version 2.x (upto 2.7) and displays correct animations for multi mesh models. The script can be found here....|
|If you ever wanted some more details on the nebula2 nGUI System you can find it in the nGUI System article.|
Mangalore entity ID's
|If you need information about the mangalore entity ID usage have a look here..|
|Added a new section about the mangalore game framework from radonlabs. The section contains some articles about my experience with mangalore. Read more here:|
|Finally some free models for the Radonlabs SDK. You can download them here. ||