3D-Inferno
News Archive 2004
News Archive 2006
 
Diverse Mangalore Nebula Project1 Project2 Tabletop

3D Inferno

The things of real interrest you can find here are:
  • The source for a WoW Importer script for 3D Studio Max with bones and animations.
  • Information about the Mangalore game framework from radonlabs with details about entities, properties and the 3D gui.
  • A port of the nmax contributed module for the radonlabs SDK. The project file included in the package are only for visual studio 8.
  • Some ready to use models, for the Radonlabs Nebula engine only at the moment but they are free (as in beer)
  • A gMax and 3DS Max exporter written in max script for static meshes. 3D Studio is with full comfort, gMax exporting is somewhat restricted due to security issues. Source included.
  • A nRubyServer to replace tcl scripting with ruby inside nebula. Source package or source and demo package are available.
  • A watertool to spool water animations into wavefront files based on the water package allowing statistical, choppy or gerstner waves. Usefull not only for nebula as it is provided as a small standalone windows executable, no nebula needed for this tool.
  • Version 0.6 of a nWater package for Nebula using Chen's implementation of different water algorithms is out now.
  • The nMD2Ipol class for Nebula, a Quake 2 model interpolator which loads normal mdl files and provides the full animation interface inside the engine.
  • DEPRECATED Nebula 1 only stuff:

  • A Named Hierarchy Browser for Nebula, a usefull visualization for any beginner and advanced nebula user. Browser the hierarchy graph and learn of the objects resident at runtime.
  • A 3D Studio to Nebula file exporter. But this one is pre alpha, only exporting meshes and creating loadscripts.


More to come...
Tom


Aug 12, 2007
Added some short notes on the mangalore database file while working on the Myty Empires. Follow the link if would like to know more about the workings behind the world.db3 file in the Mangalore section.
May 28, 2007
Myty Empires starting tiles for troops 
positioning prototype
Have been heavy in work on the round based strategy board game based on mangalore again. The realm now gets created in a setup game handler class, the selection of your starting tile is working including the creation of your surrounding realm content. Next stuff I have started and which is also nearly finished is the army reorganization menu. While working on this I have experienced the advantages of using cegui for your graphical user interface so I'll drop the usage of the nebula gui and mangalore gui elements.
Myty Empires starting tiles with CEGUI 
troops reorganization menu

Myty Empires tiles with ngui based sidebar and debug information

Myty Empires tiles with ngui based sidebar
Accessing mangalore's entities and changing colors or other rendering variables proved to e not working, neither by using render context variables, nor directly on the loaded resource. Perhaps this is due to the fact I'm working on a somewhat older radonlabs release and not the community code. Next stuff to come is the unit placement on tiles and the next game handlers responsible for subsistance, scouting, movement and battles.
During the work on the project the nebuladevice forum was opened and many questions you might have on mangalore or nebula should be answered there. It's definitely worth looking.
Another thing I suggest looking if you are interrested in mangalore is the official developer diary of radonlabs for their next roleplaying game release Drakensang.
Mar 07, 2007
Posted an update to the World of Warcraft max script, which has been updated by Arthur for max 9. You can get the WoW Importer script source in the diverse section.
Feb 12, 2007
Finished the translation of a nebula2 tutorial on the nGUI system. You can read about it in the Nebula 2 nGUI System in the nebula articles section. The original german pdf can be found here http://users.informatik.uni-halle.de/~bugdoll/nebula2/handout.pdf
Jan 26, 2007
Been working on the mangalore 3D gui comming with the mangalore sdk for my troop selection in-game menu. You can read about my efforts here. Next thing I will work on is the nebula sky editor for which I have found some documentation from the original developer. In addition there is some documentation of the radonlabs created ngui system in nebula in german which I will try to translate. ngui should cover most of your needs for in game menus. And I will be going to explain how to bridge the gap between mangalore entities an nebula gui element to display in game informmation. So stay tuned.

Something missing? Mail to tom@3d-inferno.com


2007-03-07
nGUI explained
If you ever wanted some more details on the nebula2 nGUI System you can find it in the nGUI System article.
2006-10-17
Mangalore entity ID's
If you need information about the mangalore entity ID usage have a look here..
2006-08-06
Mangalore Articles
Added a new section about the mangalore game framework from radonlabs. The section contains some articles about my experience with mangalore. Read more here:
2006-03-10
Free models
Finally some free models for the Radonlabs SDK. You can download them here.
2006-03-10
nmax for radonlabs SDK
Now you can also use 3D Studio Max for the official nebula radonlabs sdk. You can grab the port here.